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Raytracing on a chip
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Very high quality through real
rendering
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Realtime raytracing up to resolutions
of 1600 x 1200 (with one chip)
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Nearly any resolution in realtime
by using more than one chip
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Fully cascadable, features automated
load balancing
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AGP 4x/Pro or PCI-33/64 interface
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Drivers for common operating
systems
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Very simple application programming interface
(API)
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Coexist with common hardware
and drivers
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Easily integrates in common professional
software and game engines
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Consumes only about 30W and delivers about
~500GFlops
technical data
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