| Executive Summary:
AVALON is a product which enables the
representation of 3D-Graphics in realtime on a next generation mass market
console, arcade system or also home PC. It is capable of
calculating and delivering up to 25 images per second on low-performant PC
hardware using the so called raytracing process.
AVALON consists of a combination of hard and software
– in effect a Microchip and a software component (device driver) which
pipes data to the chip.
AVALON may be regarded as an enhancement/extension to the
graphics card. The driver in conjunction with the chip expands the funcionality
of the graphics system to include a photorealistic graphics capability.
In this regard the product is entirely without
comparison. Generally, the raytracing method is not suitable to render
pictures at such a speed. In effect, the technologies available on
the market currently could at best hope to achieve the performance level
of AVALON in ten years time. This is primarily due to the intensive
development effort personally invested in the creation of the algorithms
over a number of years. By using the Raytracing-Method, AVALON surpasses
the quality and accuracy of all currently available graphics interfaces
on the market, i.e. OpenGL or Direct3D.
In order to produce and market AVALON,
it is now necessary to identify partners with access to sufficient resources.
Essentially, resources will be required to develop the chip (design prototype)
and initiate the subsequent production process. Additionally, a partner
will be required for the production and distribution of the graphics cards.
From the start, AVALON will offer world market appeal
through its cutting edge technology and innovation lead. I am hoping
for active support from established graphics hardware manufacturers and/or
venture capital organisations in the future sale and marketing of AVALON.
Jesko Schwarzer |