| Development and
Marketing Overview - AVALON:
The AVALON – graphics chip is the optimal
translation of software to hardware.
Nobody today can produce a chip without first
having a clear and precise picture of which algorithms the chip should
contain and how these must be implemented.
The algorithms which AVALON will incorporate
are to a large degree already implemented in sofware. Using this software
the algorithms may be tested and each sub result relatively simply confirmed.
By using this software a chip design can be produced
which essentially executes the same calculations as the software. Bearing
in mind that a logic circuit is only marginally comparable to programming,
substantial optimisation is required to keep the complexity of the chip
to a minimum (cost), achieve low power consumption (later deployment) and
above all achieve the required performance.
Since generally only one objective among many
can be optimally achieved, the focus will be placed on performance.
The performance must be exorbitantly high and can only be attained by special
parallisation and detailed knowledge of the algorithms employed. Approximately 300 to
500 parallel calculation and storage operations must occur. The
coordination of these operations alone demands a high level of expertise.
Development support is being provided by the University of Aachen.
It is planned to start the draft of the AVALON chip this year (subject to having identified an investor). Three
to four experienced hardware designers will participate at this stage.
The draft will be completed by end 2002 and transferred
to the service department of a chip manufacturer, who in turn will require
approximately 6-9 months to prototype the first AVALON.
During this time various interfaces to operating
systems to support AVALON will also be completed. Additionally,
certain chip manufacturer requirements could emerge which need to be rapidly
integrated in order not to jepardise the plannned production date of
early in 2003.
Once the AVALON prototype is completed
and functional in early 2003, first prototypes must be sent to graphics
board manufacturers for testing. The selection of the graphics board manufacturer
can be determined in advance by the mid of 2002.
The market situation amoung graphics board manufacturers
is highly tense due to extreme competition and the need to rapidly innovate
due to the lack of differentiators. Consequently, it will be important
to identify and convince a partner company to create a lead into the market.
The goal is to find, as a first step, two graphics board manufactures willing
to implement AVALON. If everything goes to schedule, the first
graphics boards with AVALON can be on the market by mid 2003.
A market share of ca. 0,5% is targeted within
the first two years. This translates into one million of the 200 million
graphics chips sold world wide coming from RaytracingTechnology.
By aiming for a unit price of $100 for batches
of 10,000 AVALON can achieve margins of $10 to $20 per chip. Total
development cost for the fist generation chips, approximately $15 million
with chip manufacturer costs accounting for $600,000 to $1 million of this
cost, would then be covered.
Sales are expected to grow after the introduction
year as the demand for graphic features in future applications increases
with AVALON providing one of the first generation products in
the market. It is expected that a market share of 1% can be substantially
exceeded.
The development plan envisages starting design
and implementation of the next generation chip from mid 2002 in order to
maintain the market lead. RaytracingTechnology will need to expand operations
to meet increasing demand for customer support and to maintain software
quality. Latter can be regarded as a strategically important factor for
business development in view of the expierences of many users with
average quality and performance graphics products today.
All of this will not be simple, but were it simple
it could be produced by many.......
Jesko Schwarzer
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